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Animation Delay in PowerPoint 2013 for Windows. As you can see in Figure 2 above, the slide object we selected has only one animation applied. If more than one animation is applied to the slide object, you should now select the animation bar for the animation you want to apply a delay to, within the Animation.
Windows includes various visual effects and animations that make using the operating system feel a little more friendly. A good example of this is the animation that fades or slides menus into view a few hundred milliseconds after you click them. Adjusting that delay, though, can make using your PC feel a little snappier.
RELATED:Speed Up Any PC, Smartphone, or Tablet By Disabling Animations
Windows lets you disable a number of visual effects and doing so can help make your computer feel more responsive. The slight delay between when you click a menu and when it displays on screen is one setting in particular that can slow you down a bit. While you can turn it off completely using settings for visual effects (which is great for older computers), a little mild Registry editing will let you keep the effect but tune it a little more to your liking.
Change Menu Animation Speed by Editing the Registry Manually
To change the menu animation speed for any PC running Windows Vista all the way through Windows 10, you just need to make an adjustment to one setting in the Windows Registry.
Standard warning: Registry Editor is a powerful tool and misusing it can render your system unstable or even inoperable. This is a pretty simple hack and as long as you stick to the instructions, you shouldn’t have any problems. That said, if you’ve never worked with it before, consider reading about how to use the Registry Editor before you get started. And definitely back up the Registry (and your computer!) before making changes.
Open the Registry Editor by hitting Start and typing “regedit.” Press Enter to open Registry Editor and give it permission to make changes to your PC.
In the Registry Editor, use the left sidebar to navigate to the following key:
Next, in the right pane, find the
MenuShowDelay
value and double-click to open it.By default, menus are set with a 400 millisecond delay between when you click and the menu displays. You can set the value to anywhere from 0 to 4000 milliseconds. Obviously, setting the value to zero turns animations off. You may want to experiment a bit to find a value you find comfortable, but we’ve found that a value of 150-200 makes the menus seem much snappier while still giving you the animated feel. Just type the value you want into the “Value data” box and click OK.
You’ll need to restart your computer (or log off and back on) to see the changes. And if you want to set a new value (including returning to the default 400 milliseconds), just follow those steps again.
Download Our One-Click Registry Hacks
If you don’t feel like diving into the Registry yourself, we’ve created some a couple of registry hacks you can use. The “Reduce Menu Animation to 200” hack sets the menu animation speed to 200 milliseconds. The “Restore Menu Animation to 400” hack restores it to the default 400 milliseconds. Both hacks are included in the following ZIP file. Double-click the one you want to use and click through the prompts. When you’ve applied the hack you want, restart your computer (or log off and back on).
RELATED:How to Make Your Own Windows Registry Hacks
These hacks are really just the Desktop key, stripped down to the MenuShowDelay value we talked about in the previous section and then exported to a .REG file. Running either of the enable sets that value to the appropriate number. And if you enjoy fiddling with the Registry, it’s worth taking the time to learn how to make your own Registry hacks.
You can also experiment with different values from 0 to 4000 milliseconds by editing the “Reduce Menu Animation to 200” hack and then running it again. To edit the hack, right-click the file and choose Edit from the context menu. This opens the hack in Notepad. Just look for the MenuShowDelay line and edit the number inside the quotation marks (being sure to leave the quotation marks there).
And that’s it. If you prefer not to disable menu animations, but want browsing menus to feel a bit faster, a fairly simple Registry hack is all you need.
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Update: Surprise! The delayed Battlegrounds patch isn’t delayed anymore. In fact, it’s live right now. It adds a silenced sniper rifle, a motorbike, new effects, better rendering, and – for the standout feature – more lobby vegetation.
Get your rig ready for the battle royale with our list of the best CPUs for gaming.
Read on for the patch notes:
Known Issues
- Localization of ‘VSS’ and ‘Vector’ for few country is not applied properly
- There is an issue that occasionally causes a white line to be shown when the player is on the airplane
- There is an issue with PhysX which causes the motorbike to move in non-natural fashion after hitting the terrain when upside down
Anti-Cheat
- You will no longer be able to remove shadows by revising the .ini file
Client Performance
- Improved CPU usage for world level streaming
- Improved rendering performance of fences
- Improved rendering performance of grass
- Improved rendering performance for weapons and attachments seen at distance
- Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
- Improved character animation performance
- Improved effect performance
- Improved the performance of team-mate name plate, map and mini-map in teamplay
Content
- Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
- Added Motorbike
Gameplay
- Reduced the moving speed of the two final play zones for better engagement during the endgame
- Made a balance pass on certain weapons:
- Vector
- Reduced bullet damage slightly
- Increased deviation gain per shot
- S1897/S686/S12K
- Reduced pellet damage slightly
- AKM
- Increased bullet damage slightly
- Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
Action & Gunplay
- Now players can put stock attachments on following weapons:
- SKS : Sniper rifle cheek pad
- Vector : Tactical stock (for M416)
- Adjusted the color of the aiming point for the basic crossbow scope.
- Added new scope rendering method (parallax free) allowing for greater aiming precision
- Improved ADS view
- Modified recoil for following weapons: AKM, SCAR, M16, M416
- Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
- Decreased the time to ADS when using the 2X scope
Vehicle
- Added punctured wheel effect and sound
- Added burnt markings to vehicles after being destroyed
- Added the motorbike number plate image
- When a vehicle explodes, the fences near the vehicle will now also be destroyed
World
- Added new vegetation to the lobby
UI
- Players can press ‘delete’ to remove their marker placed on the world map
- Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
- Added a dotted line towards the next play zone on the mini-map
- Modified the icon design of the First Aid Kit
- Added Thai language in language options
- Added new key bindings for hold breath, motorbike air control and switch to previous weapon
Sound
- Improved the sound of Motorbike
- Added sound for door destruction effect
Bugfixes
- Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
- Fixed an issue that disabled bullet tracing for SKS
- Fixed a bug that caused the game client to crash when a flashbang goes off
- Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
- Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
- Partially fixed a bug that caused items to be unlootable
- Fixed a bug that caused carepackages to shake when falling
- Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
- Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
- Fixed a bug that caused a player icon to be doubled up on the minimap.
- Fixed a bug that caused the same color for two teammate icons
- Fixed a bug that caused the final play zone to be created over water
- Fixed a bug that sporadically muted the rain sound
- Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
- Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
- Fixed a bug that caused a character experience the damage effect at random
- Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
- Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
- Fixed a bug that caused the sound volume of UMP with silencer to be too low
- Fixed a bug that caused throwable items not to drop when switching to other weapons
- Fixed a bug that caused the trace effect to not disappear after using throwable weapons
- Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
- Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
Original:Today’s intended update for PlayerUnknown’s Battlegrounds has been postponed until next week. The battle royale-style survival game has gained a significant following since its Early Access release in March, already selling over two million copies, with numbers of concurrent players sometimes exceeding 180,000.
The patch itself was to be a sizeable one, fixing a large number of client side issues related to CPU usage, rendering of objects and foliage, and character animations. There was also to be a new sniper rifle and motorbike added to the game.
But in an announcement on PUBG’s official Twitter page today, the studio explained that yesterday’s trial of the patch on the public test server had exposed a number of issues, forcing them to push the patch back a week. They apologised for the delay after adding that they’ll “have more updates on an expected ETA for the monthly patch early next week.”
If you want to get in on the Early Access, you can buy PlayerUnknown’s Battlegrounds on Steam for $29.99/£26.99. You can also check out the full patch notes over at the Steam community page.
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